Friday, May 27, 2011

Saints Row is More Fun than GTA, or: How I Learned to Stop Worrying and Love Urban Sandbox Games Again

I have issues with open world games. Especially Grand Theft Auto. Back in the days of yore, I played Vice City to 100% completion, which even by today's standards was a huge feat. But ever since then, the series just hasn't held the same allure. Maybe it was because the Frankie outfit was kind of a letdown, but I think one part of the problem is that sandbox games give me too much freedom. When I'm able to do whatever I want, whenever I want, I end up not doing anything because I have no clear goals and objectives, and therefore no sense of progress or reward. I just drive around aimlessly, run over some  pedestrians, die in a shootout and turn the console off.

But another big issue is that Grand Theft Auto can just be a frustrating game to play. I decided to gave GTA IV a shot a few months ago, because it had some ridiculously good reviews, but I got frustrated as soon as I started taking missions. Don't get me wrong, GTA IV is a good game with super high production values, and you can see the polish on ever surface. But even so, a host of minor annoyances kept me from enjoying the game as much as I should have.

Friday, May 6, 2011

War for Cybertron

That's no moon...
So.Yes. I have played Portal 2. And it is excellent. In every way. It may, in fact, be the best game ever, of all time. But as much as I want to talk about it RIGHT NOW, I have yet to play the co-op campaign. And I have a feeling that-- more so than gels, excursion funnels, and thermal discouragement beams-- the addition of a partner changes the game at a fundamental level. So my write-up for Portal 2 will have to wait until I can schedule some time with Sr. Joseph P. Buzzkillington to see what Atlas and P-Body have to offer.