Wednesday, February 9, 2011

Splinter Cell: Conviction

FACT: Terrorists have terrible peripheral vision.


I wrapped up the campaign in Splinter Cell: Conviction over the weekend. Chaos Theory was, to me, the pinnacle of the stealth genre-- releasing me from the hellscape that is Metal Gear-- so it was impossible to walk into Conviction without some major expectations. This latest entry in the series took some major risks by introducing major changes to the core gameplay mechanics. Fortunately, these changes worked out well for the most part, and helped to freshen up the gameplay. I always like to support the noble experiment, so I applaud Ubisoft for having the guts to take chances with one of their biggest franchises.