Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Friday, September 9, 2011
Mass Effectin'
I finished up up Mass Effect 2 over the weekend, finally. I am an OCD completionist on these games, so I scoured every uninhabited rock in the galaxy in search of sidequests and loot.
I don't think I've ever seen such a frank, uncompromising self-assessment between sequels. The first game did very well, both critically and commercially, but Bioware looked deep and hard at the game they created, and they were not sparing of themselves. Mass Effect has emerged from its chrysalis leaner, smoother, and more streamlined than before. The wretched, borderline torturous inventory system was completely scrapped, and replaced by a highly streamlined collection of hardware. And when I say streamlined, I mean there are only three or four entries each type of gun. That's a far cry from the 150+ (per gun category!!) that you had to juggle the first time around. Armor upgrades are now just permanent stat boosts, and ammo types have been relegated to powers rather than items. You even have a personal assistant to tell you when you have e-mail.
Friday, June 24, 2011
Prejudicial Treatment
You have no excuse to not download Section 8: Prejudice right now; this is budget gaming at its finest. Incidentally, I started writing this post two weeks ago. It's taken me this long to complete it because I've been playing Section 8 with every spare minute.
Apparently, Prejudice is a sequel to a first-person shooter that came out in retail two years ago, which was well-received by critics but never rose above obscurity. TimeGate Studios surprised the gaming world when it announced that not only would there be a sequel, but it would be a donwloadable title priced at $15 (or 1200 MS points for us Xbox owners.) I'm impressed with the fact that they were able to make a fully operational FPS available for download, complete with a campaign and creative multiplayer that is at least as fun as the retail competition.
Friday, May 27, 2011
Saints Row is More Fun than GTA, or: How I Learned to Stop Worrying and Love Urban Sandbox Games Again
I have issues with open world games. Especially Grand Theft Auto. Back in the days of yore, I played Vice City to 100% completion, which even by today's standards was a huge feat. But ever since then, the series just hasn't held the same allure. Maybe it was because the Frankie outfit was kind of a letdown, but I think one part of the problem is that sandbox games give me too much freedom. When I'm able to do whatever I want, whenever I want, I end up not doing anything because I have no clear goals and objectives, and therefore no sense of progress or reward. I just drive around aimlessly, run over some pedestrians, die in a shootout and turn the console off.
But another big issue is that Grand Theft Auto can just be a frustrating game to play. I decided to gave GTA IV a shot a few months ago, because it had some ridiculously good reviews, but I got frustrated as soon as I started taking missions. Don't get me wrong, GTA IV is a good game with super high production values, and you can see the polish on ever surface. But even so, a host of minor annoyances kept me from enjoying the game as much as I should have.
But another big issue is that Grand Theft Auto can just be a frustrating game to play. I decided to gave GTA IV a shot a few months ago, because it had some ridiculously good reviews, but I got frustrated as soon as I started taking missions. Don't get me wrong, GTA IV is a good game with super high production values, and you can see the polish on ever surface. But even so, a host of minor annoyances kept me from enjoying the game as much as I should have.
Friday, May 6, 2011
War for Cybertron
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| That's no moon... |
Saturday, April 16, 2011
DLC
I haven't played any new games lately, I've keeping my plate clear for Portal 2. But, the other night I finally finished the final level of Super Meat Boy, which got me thinking about downloadable games. To me, the most exciting stuff going on in this console generation is in the downloadable arena. In the long run, we'll probably look back one day and say that motion controllers were this generation's biggest contribution to the medium. The Kinect, especially, has a lot of untapped potential-- just take a look at what the warlocks over at KinectHacks are doing. But Microsoft has figured out what to do with the thing yet, and motion controls in general have a long way to go. For the moment, the most innovative and creative stuff is happening on Xbox Live Arcade, PlayStation Network, and....whatever the Wii online service is, I guess.
In a lot of ways, it's a return to the olden days of game development, when a small team (or even just a couple guys in a basement) could craft a good idea into an instant classic. You don't need tons of features and modes, you just need a good central gameplay hook. You don't need hyper-realistic graphics, you just need a unique aesthetic sense. If I ever get a job in the industry, I hope it's in making these smaller, downloadable games. They don't have as much investment money attached to them, so you can afford to take chances and make crazy experiments. And development cycles are much shorter-- as much as I love Halo, I feel kinda bad that the guys at Bungie have been stuck basically making the same game for 10+ years.
In a lot of ways, it's a return to the olden days of game development, when a small team (or even just a couple guys in a basement) could craft a good idea into an instant classic. You don't need tons of features and modes, you just need a good central gameplay hook. You don't need hyper-realistic graphics, you just need a unique aesthetic sense. If I ever get a job in the industry, I hope it's in making these smaller, downloadable games. They don't have as much investment money attached to them, so you can afford to take chances and make crazy experiments. And development cycles are much shorter-- as much as I love Halo, I feel kinda bad that the guys at Bungie have been stuck basically making the same game for 10+ years.
Tuesday, March 29, 2011
Call of Duty: Black Ops
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| Are the two M16s necessary? Are we really dual-wielding assault rifles now? |
Friday, March 18, 2011
Les Oiseaux en Colère
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| Furious Fowl |
I am about to talk about Angry Birds.
As a member of teh l33t hardcorz, I should detest this "casual" game, and the cultural dilution it supposedly represents. But after playing it almost every day for the last month or so, I have to admit, this is brilliant game design wrapped in a fantastic business plan.
Wednesday, March 9, 2011
Mass Effect
I must stop the Reapers from destroying all intelligent life in the galaxy!
But first, I have to scan this random, barren rock world for mineral deposits.
And do some gambling in the casino.
...And play with this box of kittens.
But first, I have to scan this random, barren rock world for mineral deposits.
And do some gambling in the casino.
...And play with this box of kittens.
Wednesday, February 9, 2011
Splinter Cell: Conviction
| FACT: Terrorists have terrible peripheral vision. |
I wrapped up the campaign in Splinter Cell: Conviction over the weekend. Chaos Theory was, to me, the pinnacle of the stealth genre-- releasing me from the hellscape that is Metal Gear-- so it was impossible to walk into Conviction without some major expectations. This latest entry in the series took some major risks by introducing major changes to the core gameplay mechanics. Fortunately, these changes worked out well for the most part, and helped to freshen up the gameplay. I always like to support the noble experiment, so I applaud Ubisoft for having the guts to take chances with one of their biggest franchises.
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