The story picks up four years after the events of Halo 3, with Master Chief waking up from cryogenic hibernation to deal with the latest threat to humanity. The Flood are well and finally gone (and good riddance to them), so we have a new enemy to deal with in the form of a resurrected Forerunner and his army of teleporting battle-bots. Oh and also the Covenant, who are still around. The back story is, unfortunately, rather steeped in the books, comics and other ancillary media that have come to be a part of the Halo behemoth. I say "unfortunately" because newcomers to the series are going to have a hard time understanding what's happening, and even people who played (and payed attention to) all of the games are going to feel lost if they haven't read at least some of the books. For instance, humanity made nice with the Covenant at the end of Halo 3, but absolutely no explanation is given as to why you're still fighting them four years later. (Turns out the ones you're dealing with are a radical splinter group, if you care.) But aside from that issue, the storytelling is well done. Master Chief gets a bit more humanity, and there are actual other characters who do things like "show emotion" and "have motivations". But Cortana's descent into rampancy (insanity for AIs) is handled with all the subtlety of a sledgehammer, and I think they could have done a better job of depicting MC's alienation from the rest of humanity.
Wake up, John. I need you to push buttons for me. |
The core UNSC weapon set is largely the same, and that's all fine and dandy. Human weapons should feel familiar, and the beefed up sound effects make the weapons feel hefty and powerful in your hands. But the Covenant and Promethean weapon sets are a disappointment. In Halo: CE, the alien weapons felt so incredibly strange and different, the products of strange and unknowable minds. When you found something new, you had no idea what it would do when you pulled the trigger. It might destroy an enemy outright, or make you a cup of coffee. This thing shoots shards of exploding crystal? Who does that?! But not here; everything in Halo 4 is clearly an analogue to the UNSC set, to the point that they're essentially re-skins. The Assault Rifle is the Storm Rifle is the Suppressor; the DMR is the Carbine is the Light Rifle. Call me crazy, but when I pick up a weapon made by an ancient godlike alien race, I expect it to be hella powerful. Instead, when I try to use a Suppressor on a Promethean Knight, it feels like I'm pelting him with Nerf darts.
Spartan-IVs are highly trained in the art of dance-fighting. |
I also find it strangely off-putting that they removed the scoring and gameplay medals that were so prevalent in Reach's Firefight mode. There was something supremely satisfying about seeing my medals rack up at the bottom of the screen and knowing that I killed way more Elites than anyone else. I also don't like that the XP system isn't transparent. For some reason, Spartan Ops games net about twice as much experience as competitive multiplayer matches, but I have no earthly idea why. I consistently score far better than my teammates in Spartan Ops, but I don't see any appreciable increase in my XP. WHY?!
Wheeeeeee..... |
I know I'm bagging on the game a lot, but the truth is that I actually liked it quite a bit. The campaign was the best since Halo 3, and the production value is incredible. It's definitely one of the most beautiful games I've ever played. Picking up the mantle left by Bungie was no easy task, and if 343i had simply made a passable Halo game, it would have counted as a victory. Fortunately, they have surpassed expectations and made one of the better games in the series. Now that they're comfortable, I'm hoping the next game will take the series in some new directions.
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