I haven't played any new games lately, I've keeping my plate clear for
Portal 2. But, the other night I finally finished the
final level of
Super Meat Boy, which got me thinking about downloadable games. To me, the most exciting stuff going on in this console generation is in the downloadable arena. In the long run, we'll probably look back one day and say that motion controllers were this generation's biggest contribution to the medium. The Kinect, especially, has a lot of untapped potential-- just take a look at what the warlocks over at
KinectHacks are doing. But Microsoft has figured out
what to do with the thing yet, and motion controls in general have a long way to go. For the moment, the most innovative and creative stuff is happening on Xbox Live Arcade, PlayStation Network, and....whatever the Wii online service is, I guess.
In a lot of ways, it's a return to the olden days of game development, when a small team (or even just a couple guys in a basement) could craft a good idea into an instant classic. You don't need tons of features and modes, you just need a good central gameplay hook. You don't need hyper-realistic graphics, you just need a unique aesthetic sense. If I ever get a job in the industry, I hope it's in making these smaller, downloadable games. They don't have as much investment money attached to them, so you can afford to take chances and make crazy experiments. And development cycles are much shorter-- as much as I love
Halo, I feel kinda bad that the guys at Bungie have been stuck basically
making the same game for 10+ years.