Hipster instinct would tell you that there is no way this game could possibly be any good. BioShock was a masterpiece, elevating the art of storytelling in games and becoming an instant classic. It did not beg for the franchise treatment. This, annecessary sequel, developed by a completely different studio without the involvement of Ken Levine or any of the original team, seems like a cynical cash-in on a beloved work of art. It’s The Phantom Menace. It’s those new Dune books. A wretched creature, shriveled and crying out for a merciful death.
But strip away all of those expectations, forget for a moment that this game is in any way connected to its beloved forerunner, and what you will find is an very competent shooter with its own voice and a fun bag of tricks.
But strip away all of those expectations, forget for a moment that this game is in any way connected to its beloved forerunner, and what you will find is an very competent shooter with its own voice and a fun bag of tricks.